Students have been part of the Museum’s development through coursework, research and digital projects.
Their work has explored new ways to interpret the history of computing, ranging from interactive timelines and web-based storytelling to projects around ubiquitous computing, the Internet of Things and the role of women in early computing.
The Museum’s living-lab approach gives this work a wider context. Student projects can test ideas, experiment with interaction and contribute to the way technological history is researched and communicated.



Nikos Mavrapidis